GFF Types

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PauloftheWest
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Posts: 15
Joined: Sat Apr 10, 2010 8:40 pm

GFF Types

Post by PauloftheWest » Wed Aug 21, 2019 1:03 am

This is just a list to help me keep track of the different types. If you have any information or comments, please post!
File: Type: Description: Completed:
RESOURCE.GFFGFFIIndex Table>80%
RESOURCE.GFFCPAL?
RESOURCE.GFFCMAT?
RESOURCE.GFFTEXTText: names> 80%
RESOURCE.GFFMONRMonster data?0%
RESOURCE.GFFRDAT?
RESOURCE.GFFVECT?
RESOURCE.GFFFONTFont GIL0%
RESOURCE.GFFPALPalette Data>80%
RESOURCE.GFFSPINText Data of a spell>80%
RESOURCE.GFFMERRError text?
RESOURCE.GFFCSEQMusic?
RESOURCE.GFFGSEQGeneral XMI>80%
RESOURCE.GFFLSEQLow XMI Music>80%
RESOURCE.GFFPSEQMusic?
RESOURCE.GFFBVOCVOC Music0%
RESOURCE.GFFADVDOS driversUseless
RESOURCE.GFFACCL?
RESOURCE.GFFEBOX
RESOURCE.GFFWINDWindow Resource?
RESOURCE.GFFBUTNButtons?
RESOURCE.GFFAPFM
RESOURCE.GFFICONImages for general GUI interface>80%
RESOURCE.GFFBMPImage for general GUI interface>30%
SEGOBJEX.GFFGFFIFile Index Data>80%
SEGOBJEX.GFFRDFFCombat, item, and contain stats20%
SEGOBJEX.GFFSCMDInternal Scripting
SEGOBJEX.GFFOJFFMore object data (for regions)50%?
SEGOBJEX.GFFBMPMonster, items, and containers Images>30%
GPLDATA.GFFGFFIFile Index Data>80%
GPLDATA.GFFGPLI
GPLDATA.GFFGPLX
GPLDATA.GFFNAME
GPLDATA.GFFIT1R
GPLDATA.GFFPORT
GPLDATA.GFFPALPalette for BMPs maybe for regions?>30%
GPLDATA.GFFWALLWall data
GPLDATA.GFFMAX
GPLDATA.GFFGPL
CHARSAVE.GFFPREF
CHARSAVE.GFFPSIN
CHARSAVE.GFFPSST
CHARSAVE.GFFSPST
CHARSAVE.GFFCHAR
CHARSAVE.GFFCACT
CHARSAVE.GFFTEXTName (s)
DARKSAVE.GFF
CINE.GFFMERRError text
CINE.GFFADVDOS Driversuseless
CINE.GFFCSEQSound?
CINE.GFFGSEQGeneral XMI Midi>80%
CINE.GFFLSEQLow General XMI>80%
CINE.GFFPSEQSound?
CINE.GFFBMPCinematic Images>30%
CINE.GFFPALPalette for Cinematic Images>80%
CINE.GFFBMAScript for cinematics
CINE.GFFACFScript for cinematics
DARKRUN.GFFRGTP???
DARKRUN.GFFRG2A
DARKRUN.GFF
DARKRUN.GFFRG29
DARKRUN.GFFSTXT
DARKRUN.GFFSAVE
DARKRUN.GFFETAB
DARKRUN.GFFETME
RGN??.GFFGFFIFile Index>80%
RGN??.GFFETABObjects in the region20%
RGN??.GFFGMAPTile charecteristics (wall, dangerous, etc..)>80%
RGN??.GFFRMAPMap of what tile goes where.>80%
RGN??.GFFTILETILE BMP: palette is currently off...50%
I know there is more, will get to later...

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